Bookies Expect the 2021 MLB Season to Drive Big Betting Action

San Jose, Costa Rica, 2021-Mar-23 — /EPR INTERNET NEWS/ — Like almost every sports league based in the U.S., the coronavirus pandemic affected baseball. MLB teams played a 60-game regular season in 2020, which is why American bookies are thrilled that on April 1, Major League Baseball begins a typical 162-game regular season.

In most MLB Seasons, U.S. sports bettors wager around $40 billion on baseball. 2021 should easily break the $40 billion mark due to the 162-game schedule and rising demand. Not only that, but the most popular teams in Major League Baseball, the Los Angeles Dodgers and New York Yankees, are also the favorites.

The Dodgers won the 2020 World Series for the first time since 1988. Heading into the 2021 season, the defending champions are the favorites to repeat, which makes sense because Los Angeles signed Trevor Bauer, the 2020 NL Cy Young Award winner. If the Dodgers win back-to-back titles, they will be the first team to do so since the New York Yankees took home trophies in 1999 and 2000. The Yankees added former Cy Young winner Corey Kluber.

Other teams like the San Diego Padres, Atlanta Braves, and Chicago White Sox, have attracted World Series future action. Those three teams upgraded their starting pitching rotations as well as their batting line-ups.

PayPerHead product manager Nate Johnson said the company provides platforms attractive to baseball handicappers. “Our Live+ and Premium Props platforms are perfect for baseball bettors. Live+ has game trackers and video streams. Props offer individual performance options like how many strikeouts Clayton Kershaw (the Dodgers ace pitcher) gets in a game. The best part is that agents and players can fund their accounts through the Agent Payment Solution via methods like bitcoin, credit and debit cards.”

Johnson also added many agents expect an uptick in action from their Premium Casino platforms. “Our premium platforms often add 15% or more as it is. Agents believe that players will flock to Premium Casino during baseball season because it’s got the latest 3D cinematic slot games. You have to remember, baseball is a great sport, but there’s a lot of downtimes, and players like to bet and watch baseball games live while also playing a few hands of blackjack or the slots.”

When asked if PayPerHead had anything special planned for the start of the 2021 Major League Baseball Season, Johnson said the organization does. “We almost always have a trial going, and we run multiple promotions. Right now, the trial is our March Madness special, where new agents pay $4 per head until April 4. On April 5, non-PayPerHead agents can expect a brand new $3 for 3 weeks trial celebrating the MLB’s 2021 start.”

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U.S. Bookies Starting to See Interest in Esports Rise Dramatically

San Jose, Costa Rica, 2021-Mar-09 — /EPR INTERNET NEWS/ — In the past, professional bookmakers in the United States didn’t think much about esports. Most considered it to be on par with horse racing and even though bookies offered it, but it wasn’t one of the more essential options. But, since mid-2020, though, the bookie viewpoint regarding esports has shifted significantly. Once a novelty, pay per head agents, bookies who use sportsbook software, have signed on more and more esports betting players. The increase in action can be traced and part of the reason to the fact that most online sportsbooks offer betting on Counter-strike (CS:GO), League of Legends (LoL), and Dota 2 matches.

CS:GO, League of Legends, and Dota 2 are the three most organized esports globally. Dota 2 is so popular that later this month, on March 25, Netflix will release an anime show starring Valve Dota, one of the game’s main characters. Twitch, the online streaming service, also broadcasts the most important and most essential esports matches. What’s interesting is that all three are older games. Dota 2 came out in 2013. League of Legends calls 2009 its birth year, and Counter-Strike began on Microsoft Windows in 1999.

Similar to what happens with the NFL, NBA, and MLB, esports enthusiasts latch onto specific teams and players. The two most popular games, Counter-strike and League of Legends, are attractive to different regions worldwide. The top four ranked CS:GO teams are from Russia and European nations. The best League of Legends teams call South Korea and China their homes.

Riot Games, which developed League of Legends, runs all regional tournaments and the LoL World Championships. Valve, Counter-Strike’s creator, runs major Counter-strike tournaments throughout the world. Valve also created Dota 2. The main Dota 2 event is The International. Valve shelved The International in 2020 due to the coronavirus. Although Valve has not released the dates for The International in 2021, most believe it will happen in Stockholm, Sweden, sometime in August.

When asked about esports, PayPerHead product manager Nate Johnson said, “Any time you’ve got a tournament with a $34 to $40 million prize pool, like The International, our agents will see action on those matches.” Johnson also added that players have helped esports popularity rise. Astralis Counter-Strike player Dev1ce, Nicholas Reedtz is his real name, has earned over $1.29 million. “Every CS:GO fan on the planet knows who Dev1ce is,” Johnson said, “which is why whenever Astralis plays, you can be sure Twitch is streaming it.”

Asked specifically about esports in the U.S., Johnson said, “U.S. bettors, to a large degree, have yet to catch on, which is why many of our agents haven’t seen a rise in esports betting action.” Johnson said that could soon change. “The Overwatch League is based in the United States and Robert Kraft, the New England Patriots owner, has a stake in Boston Uprising. Other major sports league figures are getting involved. As more football, baseball, and basketball figures get involved, esports should gain in popularity here in the states.”

“The 2021 Overwatch League starts play on April 16. So our agents could see a rise in esports action around that time,” Johnson added. “But agents mustn’t wait until April 16. Almost every week, there are multiple CS:GO, LoL, and Dota 2 tournaments. Now’s the time for agents to start telling their players about esports betting with all the exciting options now available.”

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Manyone to launch the first decentralised secure messaging solution by Mid-2021

VANCOUVER, 24-Feb-2021 — /EPR INTERNET NEWS/ — Manyone Inc., a pioneering technology venture in decentralization and digital identity, is delighted to announce that it has entered into a new strategic relationship with the globally renowned University College London (UCL) Centre Blockchain Technology (CBT).

This partnership will support research conducted by UCL CBT’s Senior Research Associate, Dr Geoffrey Goodell, to explore and evaluate end-user technology systems, infrastructure, business imperatives, and regulatory policy to support the privacy, dignity, and market power of individual persons in the emerging digital economy. The research is aimed at identifying the requirements and approaches for systems whose features specifically support the advancement of truly consensual trust relationships, the empowerment of local communities, and the public interest.

Vancouver-based Manyone believes in empowering solutions and technologies with the potential to produce a new, distributed internet where everyone can feel safe, secure and in control of their digital identity.

Dr Paolo Tasca, Founder and Executive Director of the UCL Centre for Blockchain Technologies, notes that, “On behalf of UCL and the Centre for Blockchain Technologies, I am delighted to begin our new partnership with international industry partners Peer Social Foundation and Manyone. We are grateful for their support and recognition of the impactful research being done to meet our shared ambitions. Thanks to their generosity we will continue our proud tradition of enabling academic research with real-world application.”

Michael Cholod CEO at Manyone and Executive Director of The Peer Social Foundation comments, “As a dedicated group of decentralists, our teams look to find ways to free communication from manipulation and control by protecting individual, business or governmental digital identities. Part of that mission is to work with the most respected and knowledgeable people in the field. The team at UCL represent some of the best thinkers in the area and we’re honoured to work with them.”

Dr Geoffrey Goodell, Senior Research Associate at UCL Centre for Blockchain Technologies, specifically ads that, “The funding from The Peer Social Foundation and Manyone will provide vital resource to explore and evaluate user-controlled identity management, decentralised social networks, and tokenisation as vehicle for authorisation without identification. Our partnership will support the advancement of trusted relationships in the digital economy, the empowerment of local communities for the benefit of public interest. I am excited to deepen our collaboration and share our insights.”

Manyone, with offices in Vancouver, Canada and Stockholm, Sweden are looking to launch the first decentralised secure messaging solution by Mid-2021.

Manyone is a pioneering technology venture that aims to deliver private secure networks and private digital identities, to increase personal and enterprise productivity and digital security. Manyone actively works with The Peer Social Foundation on education and research into topics of interest to consumers and enterprise. The Peer Social Foundation and Manyone believe in empowering a distributed internet where everyone can feel in control of their digital identity. They do this by delivering a self-sovereign digital identity and decentralized communication and sharing platform for enterprise and consumers. A critical component of this is to work beside and support vital education, R&D and the open-source community to connect people, businesses and governments.

Find out more here: www.manyone.one and http://blockchain.cs.ucl.ac.uk/

SOURCE: EuropaWire

American Bookies See Soccer’s Popularity Rise

San Jose, Costa Rica, 2021-Feb-25 — /EPR INTERNET NEWS/ — Most U.S. bookmakers understand that after the Super Bowl, they must turn their attention to the NCAA Men’s College Basketball Tournament. After the tournament, pay per head agents concentrate on the NBA and MLB. But because of the coronavirus pandemic, there’s a new revenue opportunity. Soccer’s popularity has continually climbed in the United States. It could break out the way a winning stock does this spring and summer.

FIFA, soccer’s international governing body, usually begins their World Cup Qualifying Tournament two years before the WC. However, because of the pandemic, the organization pushed the UEFA World Cup Qualifying tournament out to 2021 and 2022. The first days of play are on March 24 and 25 this year. Matchday 10, the final days of group play, are on November 16 and 17. But UEFA World Cup Qualifying isn’t the only major tournament happening this spring and summer. The UEFA Champions League is to their Round of 16. The UCL Final happens on May 29.

PayPerHead Product Manager Nate Johnson said sports bettors are the leading cause for the rise in soccer betting action. “In 2020, players looked for other options. The NCAA cancelled the March Madness Tournament, and the NBA and NHL paused their seasons. Not only that, but MLB played a 60-game regular season. Soccer returned to play quicker than any of the U.S. based sports leagues. It also helps that there are so many soccer leagues and soccer matches to choose from.”

U.S. broadcast outlets like Fox Sports 1, NBC Sports, and ESPN have helped introduce American bookies and players to the sport. U.S. sports networks air Champions League, English Premier League, Series A, and Bundesliga matches.“The networks may be the most important reason for the rise in soccer betting action,” Johnson said. “Teams like Manchester City and Man United, two of the most popular soccer teams, both play in the English Premier. Bayern plays in the Bundesliga. NBC’s streaming network, Peacock, shows most EPL games while FS1 showcases Bundesliga teams.”

The action has helped bookies maintain their monthly revenue after football season. But Johnson added a word of caution. “Make no mistake. Soccer has a long way to go before it approaches the action on football, basketball, or baseball. But the rise in betting activity is encouraging. Not only that, new soccer league seasons start at the end of August, and 2022 is a World Cup year. So our bookie software agents have reason to be bullish on soccer betting action. They must be careful about relying too much on it, though.”

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3D scanning system CultArm3D delivers precise 3D models of exhibits

The autonomous, colour-faithful 3D scanning system CultArm3D GT10 by Fraunhofer IGD automatically and safely generates high-resolution 3D scans perfect for use in museums. (© Fraunhofer IGD)

DARMSTADT, 23-Feb-2021 — /EPR INTERNET NEWS/ — The Fraunhofer IGD in Darmstadt has developed a product to make it easier for museums to digitize their collections and is now cooperating with Danish camera manufacturer Phase One. The mobile scanner CultArm3D delivers precise 3D models of exhibits of various sizes at the push of a button.

Creating a virtual representation of a collection brings not only benefits to museums and exhibits when visitors are facing closed doors and must resort to virtual exploration: “3D models are tremendously important for research and can help improve our understanding of objects and their origins as well as analyze their attributes. They also serve as the basis for visualization in virtual and augmented reality, and when using 3D printing to create true-color physical replicas,” explained Pedro Santos, department head at the Fraunhofer Institute for Computer Graphics Research IGD. For several years, his team and he have worked with large-format 3D scanning technology, especially in the digitization of cultural objects. Since none of these objects is like the other, this task is particularly challenging. Through many discussions with museums, it was clear that the 3D digitization of entire collections demands results of the utmost quality along with a system that is easy to operate and mobile yet still secure.

High-resolution and true-color 3D scans to standard

The product of the cooperation between the German research institute and the Danish camera manufacturer is the CultArm3D robotic arm. Equipped with a Phase One iXG 100-megapixel camera, Fraunhofer IGD’s autonomous scanning algorithm and specially developed ring lights for optimal illumination, it automatically scans objects from every angle and generates detailed, high-quality 3D representations in the blink of an eye. This is important because the virtual models must be good enough for scientists to analyze them as they see fit and compare them to models of other objects, which fragile originals would only permit or be able to withstand under certain circumstances.

Scanning result of the CultArm3D: Golden necklace of Celtic ruler – 400 BC; left to right: wireframe, solid, textured. Exhibit of the Keltenwelt am Glauberg (© Fraunhofer IGD)

The developers at Fraunhofer IGD paid special attention to objects with challenging surface geometries, such as shiny or reflective objects made of gold or bronze with complex occlusions. All established standards and international recommendations were followed with regard to not only system calibration (based on ISO/TS 19264 and VDI/VDE 2634) but also object metadata and digital model data (based on Europeana Data Model, 3D Task Force and CARARE), which ensures reproducible high quality in terms of geometry, textures, and color a first on the market.

Safe and simple operating concept

The scanning arm is easy to operate and can be done by museum staff without supervision. The built-in software guides the user through a quick calibration process during initial setup that only needs to be done one time when the system is first started. The only thing to do then is to place the objects in the middle of the included rotary table and press a button to start scanning everything else is fully automated. The museum also need not worry about its valuable exhibits: The design includes various safety precautions proven in the industry for protecting the objects being scanned. One example is a feature that automatically locks the joints of the scanning arm in place in the event of a power failure.

Automated workflow

A quick preliminary scan establishes a basic grasp of the size and shape of the object. Dynamic viewpoint selection during scanning ensures that every detail of the object visible to the sensor is captured in true color and with optimal definition in the fewest number of images. Even challenging, reflective materials and complex geometric occlusions on the surface are captured. For reflective surfaces, this eliminates the need to use a mattifying spray to capture their geometry. For complex object geometries, manual postprocessing of the 3D models is minimized or usually completely eliminated. The dynamic viewpoint selection continues until the user-defined quality targets for minimal coverage and resolution are achieved. The final 3D model can then be output in various formats, such as in high-resolution 2D or 3D video, as a 3D web model, for virtual and augmented reality presentations, or as a print file for a 3D printer. All established standard 3D formats and many other output formats are supported.

Scalable and mobile

There are two models of the CultArm3D for objects up to a meter tall and weighing up to 60 kg. Larger scan volumes and weights can be supported on request. The scanning arm is mobile, and its light weight makes it easy to transport. When on site, all it needs is a regular power supply, allowing it to scan collections at various locations.

3D scanning technology already in use

Earlier development stages of the scanning arm are already in use at museums and archives, including the State Museum of Baden in Karlsruhe, the Thuringian University and State Library at Friedrich Schiller University Jena and, soon, the University and State Library Darmstadt. In Karlsruhe, the Fraunhofer IGD scanner has been integrated into the visitor concept, allowing guests to scan museum objects in 3D under supervision and then see the results of their work for themselves on interactive touch tables or with VR glasses.

It has already been evaluated and used at The Getty in Los Angeles, the REM in Mannheim, the Museumslandschaft Hessen Kassel (MHK), the Saalburg and the Keltenwelt am Glauberg, where a wide array of collections was digitized in 3D. The feedback from these applications gave the developers valuable tips for improvements. Interested museums can contact Fraunhofer IGD directly for cooperation. Aside from installing the CultArm3D, all staff will be given an extensive introduction and on-site training. The overall package is rounded out by online documentation that is continually kept updated. A sales channel through Phase One is planned for 2022.

More information:

Videos of the CultArm3D in operation and a presentation of scanned objects: https://www.cultarm3d.de/

Everything on 3D scanning research at Fraunhofer IGD: https://www.igd.fraunhofer.de/en/competences/technologies/3d-scanning

SOURCE: EuropaWire

Guitarist ANIL UZUN to air guitar lessons YouTube

VALLETTA, Malta, 17-Feb-2021 — /EPR INTERNET NEWS/ — ANIL UZUN is going to launch a Youtube series to teach bass guitar. The lessons will start airing on Youtube on Monday, March 1, at 5pm. The lessons will be released weekly on every Monday in March and April. There will be 8 lessons in total and the curriculum will be released soon.

ANIL UZUN is a musician from Turkey that has a Youtube channel, where he shares his experiences and ideas with his followers. He occasionally launches guitar lessons on his channel. Right now there is a beginner guitar lesson playlist on air.

On his channel, he will launch a brand new guitar lessons series. He films the videos at his house during quarantine. He will give free bass guitar lessons for the people stuck at home.

ANIL UZUN says “When quarantine started I wanted to use the healing effect of music and started to give lessons on Youtube for the people who are interested in playing the guitar. That series got a lot of ratings and helped people in quarantine. So I thought maybe I could go on by giving bass guitar lessons for the ones who are into bass. Lessons will help people to beat anxiety and other negative feelings that the pandemic causes.”

Bass guitar lessons with ANIL UZUN will include a lesson per week and will last for 8 weeks. Each video will introduce a new lesson.

The series will air on Youtube on Monday, March 1, at 5pm. The curriculum will be released soon.

Who is ANIL UZUN?

ANIL UZUN is a guitarist from Turkey. He was born in 1982 and he started playing music in his grandfather’s home with his childhood friends. In high school, Anıl Uzun formed a rock band with his fellow friends. He made performances in school concerts and youth festivals. Today, he works as an independent musical arranger, event organizer, and a producer. He continues to cherish his music and tries to give a legacy to his beloved daughter.

Henrik Stampe joins Mono Solutions as the Company’s new CEO

COPENHAGEN, 15-Feb-2021 — /EPR INTERNET NEWS/ — Mono Solutions, part of Bauer Media Group, strengthens its leadership team with the appointment of Henrik Stampe as CEO, effective 15th February 2021.

Henrik will report to Natasha Zharinova, President of Bauer Media Group’s Business Area SME Services. Besides his responsibility for Mono Solutions’s daily operations he will have an additional focus on the commercial teams.

“Henrik has an extensive background in sales and a great understanding for the dynamics of digitally-driven markets. He is a seasoned leader and manager with a results-driven, hands-on attitude and a passion for bringing the best out of people“, says Natasha Zharinova. “I am delighted to welcome him to the team.”

Henrik brings more than 25 years of experience in senior sales and commercial roles in a digital and technology-driven environment, having worked for companies such as the Danish app development agency Nodes, tech giants like Microsoft and IBM and the anti-food-waste start-up Too Good To Go.

“I am honoured and excited to be joining the Mono Solutions team, at a time when marketing technology is the lifeline for most businesses. I look forward to building on the team’s fantastic work so far by continuing to provide our reselling partners and SMEs around the world with outstanding services and a future-proof technology,” says Henrik Stampe.

SOURCE: EuropaWire

Anna Mossberg, Silo AI: svenska företag riskerar att förlora sin konkurrensfördel utan AI

STOCKHOLM, Sverige, 10-Feb-2021 — /EPR INTERNET NEWS/ — Anna Mossberg, den nyutnämnda MD:n för Silo AI Sweden, tror att svenska företag riskerar att förlora sin konkurrensfördel utan AI. I sin nya roll siktar hon på att lösa de två stora utmaningarna som hindrar införandet av AI, brist på förståelse och svårigheten att hitta talang.

”Som styrelseproffs diskuterar jag dagligen med C-nivån. Företag har AI och digitalisering i sina strategier, men väldigt få har en vision om hur AI kan förändra deras verksamhet. Med AI kan man accelerera sin väg mot framgång men man måste börja experimentera och faktiskt göra saker, inte bara prata om att göra saker.”, säger Mossberg.

Endast 16 procent av de nordiska CXO:erna anser att de har en mycket god förståelse för hur AI kommer att påverka deras affärsmodell, enligt en ny rapport från McKinsey*. Tidigt införande av AI kan enligt McKinseys uppskattning fördubbla ett företags kassaflöde till 2030 jämfört med företag som inte använder sig av AI.

”Företagen som är ledande inom AI vet vilken typ av talang som behövs. En av de viktigaste drivkrafterna bakom Silo AIs förmåga till att leverera förstklassiga AI-lösningar har varit ett obevekligt fokus på att anställa de skickligaste talangerna inom området, och det är vad vi nu kan erbjuda de svenska företagen.”, Kommenterar Mossberg.

Mossberg har under större delen av sin karriär arbetat inom tech- och telekombranschen på bolag som Telia, Deutsche Telekom och Google. Hennes senaste operativa roll, innan Silo AI, var som affärsområdeschef på Google Sverige. Sedan dess har hon arbetat i styrelser i flera ledande nordiska företag, såsom mediekoncernen Schibsted, ledaren inom varumärken för den nordiska dagligvaruhandeln, Orkla, och Swedbank samt det schweiziska telekomföretaget Swisscoms styrelse.

Silo AI, ursprungligen från Finland, har blivit Nordens största privata AI-laboratorium med 130 AI-experter på tre år. Silo AI grundades av bland andra professor Peter Sarlin och ex-Nokia CTO Tero Ojanperä, och siktar på att bli det ledande europeiska AI-företaget och överbrygga klyftan mellan banbrytande AI-talang och konkreta affärsproblem.

* How artificial intelligence will transform Nordic businesses. McKinsey & Company: https://www.mckinsey.com/~/media/mckinsey/featured%20insights/artificial%20intelligence/how%20artificial%20in…

Silo AI

Silo AI är det största privata AI-labbet i Norden. Vi är en pålitlig partner, och med hjälp av artificiell intelligens stärker vi våra kunders konkurrenskraft i deras produktutveckling. Vi bygger AI-baserade lösningar och produkter för att möjliggöra självkörande fordon, industri 4.0 samt smarta enheter, nätverk och städer. Silo AI ger sina kunder unik tillgång till AI-expertis i världsklass samt infrastrukturen Silo OS, som accelererar AI-utveckling och -produktionssättning. Silo AI grundades 2017 och är på god väg att bli Europas ledande AI-företag med kontor i Helsingfors, Åbo, Uleåborg, Stockholm, London och Palo Alto.

SOURCE: EuropaWire

Bookies are Ready for NCAA March Madness to Return

San Jose, Costa Rica, 2021-Feb-10 — /EPR INTERNET NEWS/ — Sportsbook software companies like PayPerHead are gearing up for what should be an exciting NCAA Men’s College Basketball Tournament. Called March Madness, the three-week event starts on Thursday, March 18, and finishes on Monday, April 5, with the 2021 NCAA Men’s College Basketball National Championship.

The NCAA canceled the 2020 tournament due to the coronavirus pandemic. Although the pandemic remains, the body that governs college sports says there are no plans to cancel this year’s event. Instead, in early January, the NCAA declared that all games would take place in Indiana, with the majority of the sixty-seven NCAA Tournament games happening in Indianapolis.

Traditionally, the March Madness Tournament produces the second most sports betting action of the year. Historically, the Super Bowl drives the most wagering action. The NCAA Men’s Basketball Tournament is a close second. With no tournament in 2020, bookie software agents relied on other gambling, like live dealer casino betting, to replace lost revenue. This year, per head agents are excited about the return of March Madness and expect pent up demand from customers.

Pay-per-head companies, the organizations that provide bookmakers’ software to run their businesses, are also excited. PPH sportsbook provider PayPerHead.com will run a promotion starting on February 8 to the college hoops title game on April 5. During the promotion, new customers only pay $4 per head for the company’s Prime Package. Per product manager Nate Johnson, the low price encourages non-customers to discover how PayPerHead is different.

“We’ll never be the low-cost leader,” Johnson said, “because our digital platforms provide player stickiness. The stickiness means players stay on our platforms longer, which means that with our platforms, agents make more money.” Johnson also added that the $4 per head promotional rate includes Live+, the company’s updated in-game betting platform. Johnson said Live+ includes game trackers and video streams. “Players have access to game stats that help them make informed live bets. They can also view games through video streams.”

After the $4 March Madness promotion ends, the company believes most customers will stay. “Our software is the best,” Johnson said. “We also provide things that other organizations in the per head industry don’t. Agents can pay and collect online, offer two separate live dealer casinos, provide their players a props platform, and offer 3D casino games. We’ll even help you create a branded website, and if you’re a master agent, we just developed reseller tools.”

Via EPR Network
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Hungary’s Supreme Court dismissed Digi Communications N.V.’s appeal related to the 5G Tender in the country

BUCHAREST, Romania, 9-Feb-2021 — /EPR INTERNET NEWS/ — The Company (Digi Communications N.V.) would like to inform its investors and the market that, on 4 February 2021, the Supreme Court of Hungary dismissed the Company’s appeal and thus upheld the first instance court’s judgement, which maintained as lawful the decision issued by the Hungarian Media and Infocommunications Authority (NMHH) to reject the Company’s participation in the tender related to wireless broadband services supporting the introduction of 5G in Hungary (5G Tender).

The Company filed, amongst other legal means it used, a statement of claim challenging the authority’s refusal to registrate the Company in the 5G Tender which has now been settled in favour of NMHH and also a statement of claim by which it challenged the decision awarded in the 5G Tender on its merits. The second litigation is still pending in front of the Metropolitan Regional Court.

The Company will analyse what future legal remedies are available to better protect the Company’s legitimate interests.

For details regarding the reports, please access the official websites designated of Digi: www.digi-communications.ro (Investor Relations Section).

SOURCE: EuropaWire

Customer Data Platform Industry Update January 2021

MILFORD, CT, United States, 4-Feb-2021 — /EPR INTERNET NEWS/ — Customer Data Platforms (CDPs) are increasingly embedded inside of larger systems, according to the CDP Institute’s latest Industry Update report. The semi-annual report found that ten of the 13 vendors entering the industry in the second half of 2020 provide campaign management or message delivery services in addition to the core CDP function of creating unified customer profiles. Such firms now account for 70% of the 133 CDP vendors identified in the report and 71% of industry employment.

Despite this trend, there is also strong demand for CDPs that provide only data management and analytics. Such firms actually grew the fastest of all CDPs types during the report period.

The report estimates CDP Industry revenue for 2020 at $1.3 billion and projects 2021 revenues will reach at least $1.55 billion. These figures measure revenues for all CDP product sales worldwide, including CDP components within other systems such as message delivery or ecommerce. It does not include related services or in-house customer data system development.

CDP employment grew by 25% in 2020, to just over 10,000, and the number of CDP vendors grew by 35% to 133. The COVID-19 pandemic resulted in deferred purchases by some potential buyers but accelerated purchases from buyers eager to improve their digital marketing capabilities.

The period saw several CDP acquisitions, most notably Twilio’s $3.2 billion purchase of Segment. In this and other deals, the buyer was a software company that planned to use the CDP as part of an integrated product stack. This contrasts with previous CDP purchases, which were often by firms outside of the software industry, such as Mastercard, who wanted to offer CDP capabilities to supplement other services.

About the Report

The CDP Industry Update Report provides detailed information on CDP vendors, employment, and funding broken by CDP type, location, founding year, and more. It includes four years of historical data collected at six month intervals. The report can downloaded for free at https://lp.cdpinstitute.venntive.com/DL2238-CDPI-Industry-Update-January-2021

SOURCE: EuropaWire

Bookies Expect Record-Breaking Super Bowl LV Action

San Jose, Costa Rica, 2021-Feb-1 — /EPR INTERNET NEWS/ — On February 7, the most wagered upon event of the year happens when the Tampa Bay Buccaneers and Kansas City Chiefs hit the gridiron for Super Bowl LV. Annually, the NFL Championship game attracts the most betting action of any single event of the year. As per PayPerHead, the world’s leading bookie software provider, the 2021 Super Bowl should break betting records. Every year, more and more people wager on the Lombardi Trophy game. Last year, betting action on the Super Bowl totaled over $6.8 billion worldwide. In last year’s Super Bowl, the Kansas City Chiefs beat the San Francisco 49ers 31-20.

Kansas City’s return to this year’s game is one reason bookmaking software companies are bullish on betting action exceeding 2020’s handle. The Chiefs and superstar quarterback Patrick Mahomes are back. So is quarterback Tom Brady, which makes it so interesting to bettors. Brady became the fourth quarterback in history to take two different teams to the Super Bowl after the Buccaneers beat the Green Bay Packers and won the NFC.

On February 7, Brady plays in his tenth Super Bowl. The idea of the best quarterback in the NFL, Mahomes, taking on the best player in NFL history, Brady, in a game for the title has heads spinning.

“Even if you don’t have the internet or television, you know about this game. Patrick Mahomes and Tom Brady are two of the most popular individuals, not just athletes, but people on the planet,” said Nate Johnson, product manager for PayPerHead.

The industry leader provides software that enables individual bookies to run branded sportsbooks online. With PayPerHead.com software, an individual bookmaker’s sportsbook can offer the same options that larger sportsbooks offer. Johnson said the organization added two digital platforms that should help their per head agents break individual Super Bowl betting action records. The first is Live+, an in-game wagering platform that offers game trackers and video streams.

“With Live+,” Johnson said, “players have no reason to leave our agents’ sites. They can check Super Bowl LV stats, check out video streams, and make bets while the action happens.” The other platform that has PayPerHead agents excited is what Johnson calls Premium Props. “In the past, players couldn’t bet on sports performances through the same agent platform. Now they can.”

So far, adopting agents have seen at least a 15% rise in action from Premium Props. Johnson expects Super Bowl LV to blow past that number. “The NFL has never had a Super Bowl like this before. The best current player in the league goes up against the best player of all time and all eyes will be watching and millions of dollars will be wagered. In the National Football League, quarterback is the most important position. Patrick Mahomes and the Kansas City Chiefs versus Tom Brady and the Tampa Bay Buccaneers? It’s a historical, dream matchup. With Live+ and Premium Props, our agents are in the best position to capitalize.”

 

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Donna Thomas, an expert in the digital media space, Joins Visual Data Media Services as Senior VP of Sales, Americas

Donna Thomas, an expert in the digital media space, Joins Visual Data Media Services as Senior VP of Sales, Americas

LOS ANGELES, Calif., United States, 26-Jan-2021 — /EPR INTERNET NEWS/ — Visual Data Media Services, a leading entertainment services company serving studios and distributors globally with end-to-end content management and digital media supply chain solutions, announced today that industry veteran Donna Thomas has joined the company’s senior leadership team as Senior Vice President of Sales, Americas.

Prior to joining Visual Data, Thomas was Senior Vice President of Sales at Vubiquity. She has also been responsible for formidable revenue growth at global brands such as Technicolor, Deluxe, Ascent Media and Discovery Networks. An expert in the digital media space, Thomas has worked in every aspect of the content supply chain from creation through distribution. Thomas’s addition to Visual Data’s senior leadership team is the latest move in the company’s next phase of growth. Late last year, Visual Data announced a strategic investment from Endeavour Capital to build on Visual Data’s industry leadership and support its continued momentum.

“Putting the customer first is my main priority. I’ve long admired Visual Data for embodying its commitment to providing world-class customer service,” said Thomas. “I see our role in the industry as listening to our customers and providing them with solutions to grow their business. It’s particularly critical now as the media industry is experiencing unprecedented change. I believe that Visual Data is perfectly positioned to rise to the challenge of leading the industry by providing innovative, scalable offerings and serving its customers with excellence.”

“Donna is a highly respected and experienced industry leader, and is the perfect addition to our senior leadership team,” said Kim Lawrence, Executive Vice President, Global Client Operations, Visual Data. “Donna has a proven ability to resolve complex issues and manage high performing teams. We are confident that her extensive experience and deep industry knowledge will be key to delivering unparalleled value to our customers. Donna inherently understands that the customer is the single most valuable asset a company can have and she is driven by an unrelenting pursuit of customer-driven focus and an unrivaled customer experience. This aligns perfectly with Visual Data’s values.”

SOURCE: EuropaWire

Offorte’s AI Textwriter automates the writing of business proposals

BREDA, The Netherlands, 21-Jan-2021 — /EPR INTERNET NEWS/ — Discover how business proposals almost write themselves with the use of Artificial Intelligence in a new update from Offorte.com. Proposal software Offorte makes it easy to create business proposals using the new artificial intelligence functionality, which helps you write proposal texts.

The new tool generates texts composed based on your limited personal input. You can create a company, product, and service description, plus the option to rewrite your texts. Use the system to generate ideas and brainstorm together for a perfect result. Staring at an empty screen is a thing of the past.

Behind the screen, the most advanced AI technology in the world is used to your advantage. This AI model aims at producing natural language and is trained by reading trillions of words and sentences online. The technology is still in its beta phase and cannot yet substitute a human touch, but it comes close to the desired result. Business proposals feature many nuances, all of them essential to win a contract, and to process it in your bid, you need to look at it and fine-tune your text. The AI Textwriter helps to inspire, create and automate.

For Offorte, this is the beginning of a new chapter with new possibilities to help our clients even more in the process of writing a proposal. Each business has its unique driving power and character. Using data and analysis, it becomes possible to gain more insight into what works and what doesn’t, creating a proposal that retains its identity. Thereby you achieve better results and save a lot of time.

The ultimate goal is a scenario whereby an account manager explains the main points of a sales pitch, the client’s interests, and what the proposal must contain as parameters. The system then automatically creates a perfect proposal and provide further support in the sales process. Things haven’t progressed so far yet, but with the new Offorte’s AI Textwriter, steps are made in the right direction.

SOURCE: EuropaWire

TIKTOK FOLLOWERS, VIEWS AND LIKES SERVICE

MIAMI, FL, U.S.A., 2021-Jan-15 — /EPR INTERNET NEWS/ — Not so long ago, a new service appeared in the field of TikTok promotion. And it is this service called TikTop that has proven itself quite Well. There are several reasons for this: over the history of its existence, it has gained a good reputation and, at the same time, offers services at quite pleasant prices compared to competitors.

Let’s see why this service is effective. So, the advantages:

The service allows Users to establish contact only with active users. Visiting Tiktoks, even adding videos from time to time, does not mean being active enough (from the point of view of an entrepreneur who promotes products, services, or just maintains their own content). But the video is uploaded by active users who are fond of Instagram.

Short stories. One video lasts a very short time. As a rule, users are not very attentive to short-term content posts, so they post several videos a day. And users can quickly view them.

First of all, profiles that TikTok thinks are interesting are displayed. However, viewing such pages is also more profitable for the buyer.

Only the video displays a list of people who viewed the content. But the person will not be able to find out who visited the profile.

And, finally, it is worth emphasizing once again that this service, as a method of attracting an audience and feedback from it, is still unknown to many. Therefore, users think that the owner of the TikTok account is actually gradually gaining popularity and is interested in content that attracts other users of the social network and encourages them to perform useful actions for clients (whether it’s likes, views , comments, or subscribers to the TikTok account).

What can the client get using the TikTop service ? And yet, what will be the result after performing the technique? Let’s look at what such a client can get in the end:

New subscribers. People who have viewed clients and those who are interested in the content offered by the user will subscribe to them. Most people watch interesting new videos anyway, so they are more likely to see the clients’ content directly. It only remains to flash in their field of view (this will be done by automatically attracting views).

The increase in coverage of the page. Even those who don’t subscribe to you will increase their reach – they will visit the page, put likes, watch videos, and leave comments. In General, even if the target audience does not increase, the page activity will increase, and this is also a positive result.

Attracting an active audience that is ready for action. Customers of the Tiktok service will not receive empty subscriptions, but they will attract those who often use TikTok and receive information from It.

A user interested in the TikTop service can choose one of the categories of people according to their target audience.

TikTop service is an unobtrusive advertising method. Now everyone knows that page subscriptions are made for profit. Comprehensive promotion is always effective, so if a customer is promoting their TikTok account, promoting the channel’s telegrams, if any, will be appropriate.

Another caveat: TikTop helps not only attract a new audience, but also keep the old one in touch. For example, your page is dedicated to music. The client is subscribed to by people who are not subscribed to by the client. Thanks to TikTop, the audience constantly watches videos of these users, again, very easily and unobtrusively reminding them of themselves. The person will go to the “interesting” section and see you when it is convenient for them. In the case of other services, pages are more Intrusive, often cause a negative reaction and refusal of the account owner to which the subscription is being made.

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Bookies Offering More NFL Playoff and Super Bowl Player Betting Options

San Jose, Costa Rica, 2021-Jan-12 — /EPR INTERNET NEWS/ — Most analysts believe the U.S. is in the middle of a sports betting boom. American bettors wagered $2.1 billion on sports in August 2020, representing a 90.2% increase from the same month in 2019. Companies like PayPerHead provide sportsbook software that allows individual operators to compete with larger organizations. As sports betting rises in popularity, the company believes its clients are in a position to capitalize.

Caesars Entertainment and MGM have also noticed the rise in sports betting and are ramping up. Caesars purchased William-Hill, one of the United Kingdom’s most popular sportsbook organizations, for $4 billion. Furthermore, MGM is currently in talks to buy UK company Ladbrokes for $11 billion.

PayPerHead, the gambling software leader for individual business owners, recently released a Prime Player Props platform where sports bettors can access the platform and wager on individual player performances. Nate Johnson, the company’s product manager, stated, “PayPerHead wanted to unveil Prime Player Props before the NFL Playoffs and Super Bowl so bookies can offer more.”

The average wagered worldwide on the Super Bowl is $6 billion. Every indication points to Super Bowl LV on February 7, breaking the $6 billion threshold and Johnson wanted to ensure their customers could offer all sports betting options on the big game. “But it’s not just the Super Bowl,” Johnson said. “Our agents can provide sports options on playoff games, like how many yards Tom Brady or Drew Brees throws. Basketball props are available as well. A player can wager on how many points James Harden scores, or whether Russell Westbrook gets a triple-double.”

PayPerHead recently added a premium casino, two live dealer options, and in-game betting platforms to their suite of offerings. Prime Player Props is another addition that Johnson is sure will help their agents increase action.

Johnson said that a sportsbook agent makes more money the longer players stick to their platforms. “The goal as a pay per head agent is to keep players on your digital platforms. The longer they stick to your platforms, the more action they deliver. The more action they deliver, the more wagers they make, the more money the agent makes.”
By offering everything a larger company can offer, bettors have no reason to leave a PayPerHead agent’s online sportsbook. “Our agents can now offer everything surrounding a single game. A player that wagers on a team to cover the spread can also wager on individual performances before the game. Then during the game, they can make in-game bets while watching the game in the Live+ software.”

Per Johnson, prime platforms have led to a 15% increase in wagering activity. Some of PayPerHead’s other customers have seen an even higher increase. “Some of our agents have seen a 30% rise in action after adopting premium platforms,” he said.

Johnson added that it’s all about providing value to PayPerHead’s customers. “The more value we give our clients, the more value they can give to their customers. The more money they make, the more money we make. At PayPerHead, we truly see our clients as partners.”

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EMMY WINNERS GIVE KUDOS TO THECGBROS CGINSIDER PODCAST

Using an Animated Avatar of Himself, Digital Media Professional, Bill Johnston, Co-founder of the Popular TheCGBros YouTube Channel, Earns Praise for His Performance in a Video Podcast Preview Provided to a Special Panel of Members of the Voice Acting Academy.

SAN DIEGO, CA, 2021-Jan-06 — /EPR INTERNET NEWS/ — TheCGBros, a Third-party aggregation YouTube Channel becoming an integral part of many short films’ release strategies, conducted a highly successful beta test of the first episode of their now-in-production podcast series, TheCGBros CGInsider Podcast. Bill Johnston, co-founder of TheCGBros YouTube Channel with his brother, Shaun Johnston, delivered the program content solo, in “talking head” format, but future episodes will see participation from Shaun and from influential guests, as well. Of special interest is that, although Bill spoke as himself, he did it through the novel medium of an animated avatar, possibly a first in the industry. The avatar was designed and executed by co-founder, Shaun Johnston.

The program content is intended for consumption by people with a wide variety of tastes and interests, especially fans of short videos. The subject matter will also be of general interest to students of CGI as well as both entry-level and professionals in the field. The premiere episode in the podcast series was released to the public on TheCGBros YouTube Channel at Midnight January 5, 2021. The series will be rolled out on other streaming platforms weekly on Tuesdays.

The test episode, which runs approximately 20 minutes long, is entitled “What is CGI?” Podcast titles scheduled for the remainder of January include: “Can You Describe the Different Jobs That Relate to Creating a CGI Film,” “Are There Examples of Current CGI in Films That Are So Well Done That They are Undetectable?” and “How Can I Get a Job in Gaming?”

The venue used for the test was an online weekly meeting of the Voice Acting Academy’s “Conductors Club” (VAACC.) The VAACC is a membership support service open to voiceover talent at all levels of experience for the purpose of helping them to advance their voiceover career and to help them get more work. Membership in the VAACC includes weekly live coaching sessions directed by Voiceover Guru, James Alburger, who says that the monthly cost of membership is a lot less than the usual cost of a single hour of private coaching. ConductorsClub sessions are conducted using Zoom, a cloud-based peer-to-peer software platform app that allows virtual video and audio conferencing, webinars, live chats, screen-sharing, and other collaborative capabilities. Information on VAACC is available at https://voiceacting.com/conductorsclub.

The test involved a three-member panel of long-time members of the VAACC. Participating in the test were James Alburger, Tom Daniels, and George Asteri. Senior member of the panel, James Alburger, of San Diego, author of the book commonly used as a required text in college-level voiceover classes, “The Art of Voice Acting,” now in its 6th edition, asserted, “That’s really nice. Very interesting, very thorough, very effective.” Alburger is an 11-Time Emmy® Winner for Sound Design, and owner of The Voice Acting Academy and CIGMA Media. He is also an Engineer, Voice Acting Coach, and Executive Producer/Director for Film, Video, and other media. Alburger operates the websites VoiceActing.com and at cigmamedia.com. Panelist Tom Daniels averred, “That was awesome. Very informative and entertaining. It held my attention all the way through. What surprised me most was that the first use of computer generated imagery dates all the way back to 1958 in the Alfred Hitchcock film, Vertigo.” Daniels is an Emmy®-winning Voice Actor/Executive Producer who lives in Massillon, Ohio. You can listen to Tom’s sound demos here TomDanielsVoiceDemos and reach him at tomdanielsvoice@gmail.com. The third member of the panel, George Asteri, opined, “That was an excellent summary and gave a really good understanding of CGI. It really informed me.” Asteri, who lives in Saginaw, Michigan, has been acting for his entire life. As a Shakespearean trained actor, Asteri has performed on stage with such notable stars as Christopher Walken in Richard II, and Nicholas Pennell in Richard III. He has also played leading roles in many stage plays, including Shakespeare’s Hamlet. As a voice actor, Asteri has voiced national, local and cable commercials, shared his narration talent with a large Michigan school district film production, narrated for audiobooks, and has made several recordings for Internet clients. Asteri operates a website at https://www.GeorgeAsteri.com where he has provided his email address and telephone number.

Bill, when asked to describe his company’s vision for entering the wildly-expanding, somewhat chaotic podcast marketplace responded, “Well, we believe that mounting up a podcast series not only continues, but builds on our long-standing mission, which from Day-One has been to curate the highest quality professional-level CG content from around the world, as well as to provide insights and inspiration to our two main constituencies: the producers of video content and the consumers of that content. Simply stated, we help the second group — the consumers — by providing them with high quality video content, and we help the first group — the producers of video content — or as we call them,‘New Media Producers,’ by providing them access to a ‘destination site’ where members of the second group can come and discover their works. And by destination, we mean, specifically, a proven, well-established place, with a great reputation for streaming quality videos, where people who love our content know they can come to see outstanding videos that were created with the ‘blood, sweat, and tears’ suffering (not to mention loss-of-sleep) of artists with great talent but with little-to-no prospects to obtain timely significant Media Reach on their own. The proof is in the pudding — as we speak, we have more than 3.5 Million subscribers to our channel; that number is increasing by approximately 40,000 per month, and we are averaging more than 20 million views per month. And, we’ve aggregated almost 1.25 Billion views since we launched our channel. These statistics don’t tell the whole story, of course, but they put us, according to SocialBlade, the social media statistics website that tracks and measures growth, near the top 4,000 in YouTube subscriber ranking and near the top 3,000 in YouTube video view ranking.”

Responding to a further question, “How, specifically, will your podcast series contribute to the accomplishment of your mission,” Johnston explained, “As a forward-looking company in the entertainment business, we’re always on the alert to detect changes that are happening in the entertainment marketplace. What we’ve seen is a growing trend that people want more engagement with great Internet sites that they have gotten to know and have grown to love. Given the rapid increase in the number of podcasts available in the marketplace, we figured a podcast would be a great way, not only to meet our fans’ desires for a higher level of engagement with us, it would also be a great way for us to enhance the value we can add to providing curated videos to our viewers. We are also creating the company infrastructure necessary to support a fan club. We think that will provide even more of the engagement
that fans want.”

Bill Johnston is an established Digital Media Professional with 22 years of experience, the last 18 years within the console-gaming industry. There, he has been involved in Creative Direction/Supervision, Project/Team Management, Dynamic Simulations, and Fluid Dynamics involving Rigid Bodies and Soft Bodies, Particles, and Sprites. He has also managed the production of cinematic FX animation for industry leaders such as Activision/Blizzard, Sony Computer Entertainment of America, and Bungie. He has specialized in in-depth work in the areas of Pre-Visualization, Pre-Rendered FX/Cinematic Cut-Scenes, Promotional Projects and Real-Time Future-Gen FX for Game Environments. Johnston has worked on more than 45 AAA game titles played on personal computers, as well as on Sony’s Playstation, and Microsoft’s Xbox consoles. The titles include, among others, game series such as the CALL OF DUTY,DESTINY, RESISTANCE, UNCHARTED 2, LAIR, WARHAWK, GOD OF WAR, and SOCOM 3. He is currently working on another high-profile game franchise creating FUTURE-GEN FX for next-gen Platforms.

Shaun Johnston is a professional CGI artist and animator in the video games industry with over 27 years of experience, with a broad background in creating 3D animation including previsualization, VFX, and cinematic sequences for PC and Console game trailers, and in-game Cut-Scenes. Today, he is a full-time 3D Animator. He has worked for several industry-leading video game companies including Sony Computer Entertainment America, Gearbox Software, Sony Online Entertainment, Daybreak Game Company. Shaun has also worked on numerous game titles including the billion-dollar Massively Multiplayer Online Game (MMO) franchise EVERQUEST, the Guinness World Record-holding FPS PLANETSIDE 2, and one of first successful battle royale games, H1Z1.

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Digi Communications N.V.’s subsidiary in Italy signs 3 year MVNO Agreement with Vodafone

BUCHAREST, Romania, 29-Dec-2020 — /EPR INTERNET NEWS/ — The Company would like to inform its investors and the market that on December, 24 the Company’s Italian subsidiary (Digi Italy) and Vodafone concluded an agreement regarding Digi Italy’s access to Vodafone’s radio spectrum and mobile communication network and infrastructure (Vodafone MVNO Agreement).

Vodafone MVNO Agreement is concluded for a term of 3 years.

For details regarding the reports, please access the official websites designated of Digi: www.digi-communications.ro (Investor Relations Section).

SOURCE: EuropaWire

SouthAfricanCasinos.co.za Negotiates Unbeatable No Deposit Bonus at Europa Casino for SA Players

South African casino players can now play for free at Europa Casino with an exclusive no-deposit sign up bonus.

Johannesburg, Gauteng, South Africa, 2020-Dec-22 — /EPR INTERNET NEWS/ — South African online casino players will be thrilled to learn that the leading online casino South Africa and gambling guide, SouthAfricanCasinos.co.za has inked an lucrative deal with Europa Casino to bring them an exclusive online casino South Africa no deposit bonus upon sign up. The impressive deal was negotiated by SouthAfricanCasinos to allow players to play for free at one of the most South African-friendly online casinos around, Europa Casino, and to give them a taste of what this legal and regulated gaming platform is all about.

The exclusive no deposit bonus with Europa Casino rewards players with R375 for free when they sign up with the online casino. The bonus will be automatically unlocked as soon as players complete the quick sign up process. The main condition of this offer is that SA players need to sign up via the SouthAfricanCasinos.co.za website. What’s more, players who go this route to try out Europa Casino, will also be eligible for the R24,000 welcome deposit bonus packageat the site.

Since the launch of SouthAfricanCasinos.co.za, more and more players have been bookmarking this site for the latest news and info about the ever-changing South African online gambling industry. They also rely on the site’s fair and comprehensive reviews of every online casino and mobile casino serving the SA market.

Michelle Williams, an industry veteran with more than 18 years of experience under her belt, who manages SouthAfricanCasinos.co.za, said about the new no deposit bonus: “We’re always on the lookout for special deals for our players. Our team spent a long time negotiating the R375 free no deposit bonus for South African players at Europa Casino. As a result, no other South African casino portal offers a higher no deposit bonus for Europa Casino.”

“The most important thing for our players is the opportunity to play in the local Rand (ZAR) currency, to make deposits and withdraw winnings easily and safely, and to have access to excellent casino games on a safe and rock-solid gambling site. We believe that they will find all that – and more – at Europa Casino,” continued Williams. “It’s for that reason that we wanted to give our players the opportunity to test-drive all that Europa Casino Online has to offer, without putting too much pressure on their bankroll as they try it all out.” 

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Sportsbooks Getting Ready for NFL Super Bowl LV

San Jose, Costa Rica, 2020-Dec-15 — /EPR INTERNET NEWS/ — Although the NFL Season has had some hiccups, sportsbook software providing organizations are preparing for the most important day of the year. Companies like Costa Rica based PayPerHead.com have already released promotions designed to help their customers gain as much profit as possible on the 2021 Super Bowl.

Year in and year out, the Super Bowl accounts for the most betting revenue of any single sporting event. The betting handle on the Super Bowl is worldwide. Massive amounts of money are wagered on Super Bowl Sunday. Estimates range from $5.0 billion to $5.6 billion.

The total bet on the 2020 Super Bowl, where the Kansas City Chiefs rallied in the fourth quarter to beat the San Francisco 49ers, came in at $5.2 billion. The amount represented a 6% increase from 2019.

Gamblers living in the United States placed at least $270 million on Super Bowl LIV. With the prospect of a game between two popular teams this season, PayPerHead expects their customers to see even more significant revenue.

The Kansas City Chiefs and 2020 Super Bowl MVP Patrick Mahomes have the best record in football. The popular Pittsburgh Steelers have a record that equals Kansas City’s. Over in the NFC, the Seattle Seahawks, New Orleans Saints, Green Bay Packers, and Tampa Bay Buccaneers all appear capable of making it to the NFL’s championship game.

The biggest stars in the NFL are quarterbacks, and most contenders for this season’s Vince Lombardi Trophy are led by big name quarterbacks. Drew Brees plays for the Saints, Aaron Rodgers leads the Packers, Tom Brady crouches under center for the Tampa Bay Buccaneers, Ben Roethlisberger plays for the Steelers, and Russell Wilson is Seattle’s quarterback.

Las Vegas books and sportsbook software agents are drooling over the prospect of a matchup between Kansas City and Mahomes and either the Saints, Buccaneers or the Packers. Quarterbacks for all four teams will make it to the NFL Hall of Fame, and the idea of a head-to-head matchup between the future hall of fame quarterbacks has everyone excited.

One of those excited individuals is Nate Johnson, PayPerHead’s Product Manager. Johnson said the company’s latest promotion would help non-agents jump-start their sportsbook businesses.

The company’s newest promotion allows new agents to pay $3 per head from when they sign-up until Super Bowl LV on February 7. Johnson said that the promotion gives new agents a chance to use all of the company’s bookie software, including their in-game betting, live dealer casino, and digital casino platforms.

“Players, a sportsbook operator’s customers, are most active from the NFL Playoffs to the Super Bowl. We want to give them a sense of how we’re better from their current software provider or introduce them to pay per head and how it can help them make more money,” Johnson said.

He added that most sportsbook owners who sign up with PayPerHead had no idea how much more the company had to offer. “I’ve gotten calls from agents who signed up with us marveling at how much more money they’ve made. That makes us want to fight even harder to help our customers succeed.”

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